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Action
Action
Action
Arcade
A retro 8/16-bit run-and-gun action platformer with three hand-crafted stages: Scrapyard Salvage, Cryo Foundry, and Magma Core. Switch in real time between three distinct weapons — Pulse Buster, Cryo Beam, and Ember Cannon — to exploit elemental enemy weaknesses, defeat stage bosses, and conquer all three hazard-filled zones with responsive controls and synthesized sound effects.
How to play & mechanics: Press Play to open mission select, then launch a stage. Run with the arrow keys or WASD, jump with Space or K, fire with J, and switch weapons instantly with 1/2/3 or the three weapon buttons at the bottom. P or Esc pauses, R retries the stage, and F toggles fullscreen (Esc also leaves fullscreen). The bar outside the canvas shows health, lives, score, the active weapon and both energy meters. Colour codes the enemy element: fire bots resist Ember and melt under Cryo, ice bots resist Cryo and melt under Ember, and a few enemies are outright immune to one weapon (IMMUNE pops up), so switching beats spamming. Checkpoints keep progress after a death, and a shield-free bot has three lives per mission. Touch screens get left, right, jump and fire buttons plus the same weapon buttons. Single player; the in-canvas text stays in English on the Chinese pages.
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Brief
An original retro run-and-gun platformer in the spirit of 8/16-bit robot action games: run, jump and shoot through three hand-designed stages (Scrapyard Salvage, Cryo Foundry, Magma Core) to beat a boss at the end of each. The central mechanic is instant switching among three weapons — unlimited Pulse Buster (yellow), piercing Cryo Beam (blue, heavy on fire enemies, freezes small ones) and short-range splash Ember Cannon (orange, melts ice enemies) — each with its own energy meter and elemental strengths, weaknesses and immunities that make switching necessary. Includes health/lives, checkpoints, mid-boss and final bosses with shifting elemental armour, stage select, pause, game over, victory, procedural pixel art and synthesized sound.