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A cozy, juicy Snake where every bite can change the rules. Choose Easy for a wrapping board with no rocks, Normal for fatal walls and rocks that appear after 20 points, or Hard for a fast start with rocks everywhere and food that expires if you dawdle. Six coloured power foods each bend the run: red surges your speed, blue slows time, green doubles the next three pickups, gold shrinks the snake by three segments, purple phases through walls and your own body, and orange absorbs one fatal hit — while warm plain buns keep the classic grow-and-score loop ticking.
How to play & mechanics: Pick a difficulty in the bottom bar and press the Play button before anything moves. Steer with the arrow keys or WASD; on touch screens swipe the board or use the on-screen D-pad. Space or P pauses, R restarts, F toggles fullscreen and Esc leaves it. The top bar shows score, the best for the current difficulty, snake length and a chip with a countdown for every active ability. The dashed teal edge on Easy means the board wraps; on Normal and Hard the solid border is a fatal wall and the brown rocks are solid too. Steering cannot reverse straight into the snake's neck, and each coloured food has a distinct shape as well as a colour. Eat plain buns for steady points, then spend a coloured food when it helps: gold can rescue an overgrown board, orange is worth saving for a risky route, and blue buys time in a tight corner. Best scores are stored on this device only, the game is single player with keyboard or touch, and its in-canvas text is bilingual Chinese/English.
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Brief
A cozy, juicy Snake game on a 960x540 canvas with three selectable difficulties: Easy wraps at the edges with no obstacles, Normal adds fatal walls and rocks once the score reaches 20, and Hard starts fast with rocks and food that expires. Coloured power foods grant distinct abilities — speed surge, slow time, double points, shrink, ghost and shield — each with a HUD countdown, while plain food keeps the classic loop ticking. Keyboard and swipe/D-pad controls, procedural sound with mute, particle pops, screen shake, persistent best scores and an explicit Play button before any motion.